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[0:38] Introduction – Living City
[0:40] Source – John Wick's Play Dirty
[1:28] Justin answers “What is Living City?”
[3:00] How it's done. John Wick's example: NPCs given to player.
[4:39] Pitfalls with antagonistic or knowledgeable NPCs?
[5:30] Disseminating information through the players.
[6:00] Sean's use of a similar techniques in his Mage: The Awakening game.
[8:30] NPC Information: Name, Nature, Aspects and Motivation
[9:47] Bread Crumbs. How changing information on the cards can throw players off balance.
[11:15] The technique gives players who would normally be out of scene a chance to play.
[11:29] How to make up NPCs on the fly: Sins and Virtues cards.
[11:47] Show Notes vs. Schnotes battle returns
[12:23] Back to Sins and Virtues...
[14:55] Why would you create a Living City? New plots, granting players narrative control, more believable NPCs.
[17:50] Some of the most interesting interactions happen between players are taking the roles of NPC.
[18:08] More emotional involvement between PC and NPC vs. PC and PC?
[19:45] Pitfalls. Too much information shared? NPCs not coming to life? GMs gets left out? GM needs to be more prepared.
[21:58] Burning Dresden City Creation. Entire group creates locatoins and personalities.
[23:25] How to contact Narrative Control
Wicked Dead Brewing Company
Shnotes siting - Beware!
Sinister Game
Dresden Files RPG
Direct Download here: NC_Episode_002.mp3
Posted By: RichOn top of that, my players wouldn't go for it anyway. I *try* giving them more narrative control, and none of them take advantage of it. However, I am planning a new 7th Sea campaign soon with some different players...I think the trick here is trying out little things. My first few attempts to put the story in the hands of my players was met with a lot of resistance, mostly because the players didn't know what to do. Even those that also GMed games, were a little confused. So, instead of overwhelming them by saying "Okay, you guys run the show", I'd advise starting with having them fill in some blanks. As Ryan Macklin likes to do. Tell player A "Suddenly you feel a hand on your shoulder, it makes you shiver because ____ ... Player B, fill in the blank."
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