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  1. Administrator
     

    Hi, and welcome to Narrative Control, episode 10. We're back on the Dresden Files RPG. This time Kevan and I review the roll of compelling aspects in the game.

    Hosts: Sean Nittner and Kevan Forbes

    Length: 20:19

    Liner Notes

    [00:28] Show Introduction: Returning to the Dresden Files RPG.
    [00:45] Introduction to Kevan Forbes a Good Omens GM in Sacramento.
    [01:19] This episode is a reflection of our play, specifically compelling aspects.
    [02:13] Thanks to everyone who has given us feedback over email or on the forum. You guys rock!
    [02:50] This Modern Death Bumper
    [03:28] Greetings from Sean and Kevan
    [03:54] The Compel Mechanic!
    [04:07] Explanation of aspects from Fate and how compels work with them.
    [04:54] Fate chips are much more precious in Dresden RPG.
    [05:24] Comparison to compelling in Spirit of the Century.
    [05:45] Example of a tough compel and the price to pay it off.
    [06:38] How to use a compel #1: Plot Hooks
    [07:49] How to use a compel #2: Binding the characters to the story.
    [08:13] Example of a compel: The Vodou priest wakes up with blood on his hands.
    [08:55] How to use a compel #3: The toolbox for adventure creation.
    [09:40] How to use a compel #4: An alternative to the standard conflict resolution.
    [11:40] Comparing compels to other games that give out cookies for game play (7th Sea, Buffy, Exalted, etc).
    [12:43] I miss the reward system from other games when the players are performing exceptionally.
    [13:17] Compelling, however, brings the characters deeper into the story.
    [14:17] Keeping the fate chip currency moving with compels. An example from play.
    [14:56] Fate chip economy!
    [15:15] How to use a compel #5: Players compelling other characters
    [15:38] How to use a compel #6: Moving the story along when players don't want to budge.
    [16:47] A reward for good role-playing?
    [18:11] Accidental Survivors Bumper.
    [18:51] Review of the show. Disappointed with the audio quality.
    [19:20] Request for feedback.

    Links:

    Dresden Files RPG
    Good Omens Games
    Evil Hat
    This Modern Death
    Accidental Survivors

    Direct download: NC_Episode_010.mp3

  2. Member
    • CommentAuthorShaun
    • CommentTimeNov 10th 2008
     
    Great episode, guys. We're starting our DFRPG playtest (finally), and this show gave me a lot of insights into using compels. Also, the audio quality of the show was good, but you're correct that words were getting clipped. It sounds like your gear is cutting off based on a volume threshold. I don't know if it's adjustable, but if it is, increasing that threshold should fix the issue.