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  1. Administrator
     
    Hi, and welcome back to Narrative Control, episode 11. Justin and I are back to talk about framing scenes. Why and how to do it.

    Hosts: Sean Nittner and Justin Evans

    Length: 20:08

    Liner Notes

    [00:29] Show Intro – Scene Framing
    [00:40] Special thanks to listeners William, Mikael, and Robin for correcting us (er Justin). We did in indeed steal previews from Prime Time Adventures.
    [00:56] This Modern Death Promo
    [01:33] Your in a 10’ corridor!
    [02:13] That is what a game without scene framing feels like.
    [02:52] Definition of scene framing: Location, who is present, and what is going on.
    [04:08] Why do we frame scenes? To avoid the tedium and get right to the action.
    [06:01] Scene framing described well in Prime Time Adventures. Something else in PTA as well.
    [06:54] In a Wicked Age – Driven strongly by scene framing. Nothing happens outside of a scene.
    [07:07] Scene Framing in Panty Explosion in 5 parts: Location, Mood, Action, Who’s There and Supernatural Activity
    [07:33] Strategies for framing a scene. Start a scene at the last possible moment.
    [08:34] To montage or not to montage?
    [08:54] Justin’s campaign. Nothing happens out of a scene. Much of the mundane is skipped.
    [09:22] Strategy for moving from one scene to the next. Ending with tension.
    [10:02] How to bring this to the table? Make the scenes personal to the characters. Each scene should matter. Take cues from the characters (aspects, keys, beliefs, virtues). Start them with a direction based on those cues.
    [11:43] Simmering scenes. Borrowed from Sons of Kryos and Ron Edwards.
    [13:10] Weaving. Bring up elements from one character’s personality or background in other character’s scenes.
    [14:00] Weaving us used constantly in My Life with Master. This prompted a lot of character interaction.
    [14:55] Situation Sheets from Full Light, Full Steam. Players writing a document of what kinds of scenes they would like to see.
    [15:56] Thematic Batteries. Require scenes that will charge these batteries.
    [16:49] Questions to ask your self in the scene: What happens if nobody intervenes? Who might profit or suffer from the conflict? Setting some stakes in advance.
    [18:26] Wrap up and recap of scene framing.

    Links:
    This Modern Death
    Prime Time Adventures
    In a Wicked Age
    Panty Explosion
    Sons of Kryos
    Ron Edwards
    Full Light, Full Steam

    Direct Download: NC_Episode_011.mp3
  2. Member
    • CommentAuthormoleculo
    • CommentTimeNov 20th 2008
     
    Nice show, guys. Just wanted to point you both to 3:16 as an elegant (albeit sparse) example of directions on how to frame.

    From page 16: "... the GM describes the scene (what it looks like, who is there, and so on). This is the platform for the scene. Then the GM introduces the tilt, a change that sets the scene in motion and leads to first contact. You are now ready for your first encounter..."

    Page 44 has more in-depth instructions and tips including an example but really keeps it simple. I love Hutton's approach.
  3. Administrator
     
    Cool, thanks. I haven't read 3:16 but I've heard a ton of people rave about it. I'll definately check it out.