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Posted By: tomg We played SOTC recently and they seemed to enjoy it. We are starting Savage Worlds next and I hope to bring in some stake setting ideas.
Posted By: Nev the DerangedI hate joining new forums, I can't follow the ones I'm on as it is, but I couldn't let this pass.
Posted By: Nev the DerangedI've really enjoyed your guys' casts up until this one.
Posted By: Nev the Deranged I couldn't even finish it after you started with the basic definition that task resolution = resolving a single action vs. conflict resolution = resolving a whole scene.
This has nothing to do with task vs. conflict resolution. At all.
Now, maybe you guys went on to clarify, but if you continued working from that basic assumption... let's just say I'm glad I didn't keep listening because I probably would have driven off the road. I was screaming at the top of my lungs as it is.
Posted By: Nev the Deranged I beg you, and all other podcasters out there who would help their listeners to understand the new jargon (an admirable goal, to be sure), to please, please, please do thorough research before attempting to present knowledge.
Posted By: Nev the DerangedI will freely admit that this is an idiosyncrasy of mine. A short story: When Mighty Morphin Power Rangers first came out, I (A longtime fan of Ultraman) watched the first episode and was literally sick to my stomach, not just because it was bad, but because I knew everyone was going to think that this was the sterling example of that crazy Japanese thing I liked to watch. Likewise, I was deathly afraid of running indie/hippie/story games for people for a long time, because I was terrified that I would screw it up, and they'd think that the games sucked because of my crappy GMing.
So, yeah... I may have a bit of a complex about this sort of thing.
Posted By: Nev the DerangedSo. Thanks for listening to me rant (twice!) and giving my points some consideration.
Posted By: Nev the DerangedSo, keep up the generally great work!
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