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  1. Administrator
     

    Hi and welcome back to a “regular” version of Narrative Control.  This week Justin and I talk about preparing for convention games.  The first two thirds of the show covers creating a strong threat or plot and creating props.  The second portion begs the question, is preparation really necessary?

    Hosts: Sean Nittner and Justin Evans

    Length: 32:06

    Show Notes
    [00:27] Intro to the show – Preparing for Convention Games
    [00:46] This Modern Death Promo
    [01:35] Conventions coming up that we are excited about: DundraCon, Kubla Con and …. GEN CON!
    [02:04] To run a good game we have to prepare, or do we?
    [02:47] What experience you want to give your players at a convention.
    [03:03] Teaching new players the game.  Important?
    [03:31] Start with a central threat or plot that will engage all of the players (and their characters)
    [04:00] Story shaped by system or system picked to fit a story?
    [05:09] Generating characters that will have a common interest.
    [06:18] Opening scenes used to introduce the story, the mechanics and excite the players.  Idea from Prime Time Adventures that shows start when something major has just changed.
    [07:23] James Bond movies make a great format for con games.  Start with an opening vignette that shows the protagonists full of awesome and lead into the main story.
    [08:08] Gnome Spy Games:  Gnome Impossible!, Dr. Gnome and Gnomes Like Us.
    [08:45] Many conventions games spoof popular media. Win or Fail?
    [09:55] Win! Gathers interest, sets expectations and creates familiarity.
    [10:27] Fail. Players might not take the game seriously.
    [11:37] Props!  Justin and I both love them.
    [11:53] Definitions: Props are anything you physically provide for the players, including dice, character sheets, nourishment, your appearance, etc.
    [13:05] Character sheets.  Make them evoke the feel of the game as well as provide easy access to relevant game statistics.
    [14:50] Props can eat up a lot of time, hopefully not a lot of money.
    [15:38] Examples of cheap props.  Tape cassette character sheets.
    [16:58] Call of Cthulu published adventures came with props included.
    [17:45] My experience with “One Ring” regarding props.
    [18:20] Backfired for Justin, players hording props.
    [18:46] Props that can’t be hidden! Daggers, Amulets, etc.
    [19:59] Some other cheap and easy props.   Templates in Microsoft Word (faxes, form letters, resumes, etc)
    [20:16] Paper props for Fantasy Games.  Making them yourself?
    [21:14] Some resources: Gamer the Podcasting and Ronin Arts.
    [22:18] Wear your props! Another cheap creation I used for My Life with Joker.
    [23:39] Build to your strengths. Make props that are fun for you to create.
    [24:00] High Tech: Justin’s pseudo-CDC website for the characters.
    [24:40] Is any of this preparation necessary?
    [24:58] Some pickup games are really designed to be played on the fly.  Example of Spirit of the Century.
    [26:06] Pickup plots guarantee that they are character driven.
    [26:27] Different genre’s.  What about pickup horror?
    [27:57] In pickup games, it is important to have the players invest in the creation.  Creating characters and feeding ideas to the GM is part of the fun!
    [29:16] Setting expectations before the game starts, helps people play to the strengths of that genre.
    [30:04] Dogs in the Vineyard.  A game that works well as a pickup, specifically because of the early introduction to the system and setting.


    Direct Download: NC_Episode_017.mp3

  2. Member
    • CommentAuthorCleverName
    • CommentTimeJan 15th 2009
     
    Great episode, long-time listener, new to forums.

    You did not really get into Pre-Gen characters, which can be a big part for games that have too-involved chargen, such as D&D, etc. For some systems like D&D you of course need to make sure you have the right mix of powers to get the PCs through the adventure, but I always do several things that focus on roleplaying. The purpose is not to put a player in a straight-jacket -- he/she can always riff off of my notes, but to give them some concrete suggestions so the player have some bones, some context right away.

    1) Describe the character in terms of stereotypes. Combine, or break as you need.

    EX: Captain Dillon (for a SW SAGA Game) combines the cool rake of Han Solo (SW IV) with overtones of Captain Kirk's swagger.

    2) Give the player some kind of shtick: a habit, or mannerism that she can use to bring the PC to life immediately.

    EX: when meeting a group, Captain Dillon always speaks to any women first and always make sure they remember his name.

    3) When possible, give the player a rundown of the character's likely feelings towards the other PCs. This may not be appropriate for a set-up where the characters have no prior knowledge.

    4) Give them a secret -- one they SHOULD share (when appropriate) and one they probably should not.
  3. Member
     
    We dig into pre-gen characters and backstory a little bit in our next segment which focuses on 'hitting the ground running' in con games...errr...right Sean?

    I do like your examples! I'm prepping 2 FATE based games for the con season. I can see some of your suggestions coming in as Aspects (especially you #1 and #2 suggestions). I'm also trying to work in how the characters feel about each other in a backstory exercise. The idea is to let them describe a short scene that explains why they feel a certain way about a particular character.

    More to come!
  4. Member
    • CommentAuthorshouit
    • CommentTimeJan 15th 2009 edited
     
    I loved the show. I am prepping three games for a con coming up in three weeks. Below are the write-ups. I am doing one published adventure and both my ORE games are sponsored by Arc Dream Publishing. I am a little anxious as these are my first time doing con games and I have been following Good Omens for a bit. I am looking forward to your next show, but I wish this one would have been longer episode, since I wanted as much I as I could get. I did listen to This Modern Death's GO episode. Sorry, I am rambling a bit, but I want to do it right. The super hero game is a bit more difficult for me, I am having some troubles with it. I will post the full plot synopsis tomorrow as I still have my chicken scratches.

    "Not Your Average Ordinary Everyday Superheroes!"
    Description : Mega City needs heroes, sadly the good ones are gone. That leaves you and your friend to deal with a threat to the safety of Mega City. The other heroes never took you and your friends serious, but it is time for you to show them. Can you save Mega City from certain destruction at the hands of Lord Yesterday? A light-hearted super hero game, in the vein of Mystery Men.
    System : Wild Talents

    "A small problem with the pox."
    Description : Losing contact with the outside world, city needs supplies to survive. For some reason, Rapid City has lost contact with the rest of the world for the past year. They have sent out teams, none have returned. Now, an outbreak of small pox has forced them to send out another team, can you and your team make it to one of the nearby big cities and return with the vaccine in time?
    System : Dread.

    "A Lesson Learned"
    Description : Ray Onstad, a normal kid in school, found himself wielding powers akin to a monster this morning. Ray cannot handle the power responsibly. The players must find his source of power before the meanest teacher in the school, Mr. Phillips, gets his hands on it and uses the power for nefarious reasons. Can you stop him?
    System : Monsters and Other Childish Things, Curriculum of Conspiracys
  5. Member
     
    Thanks for listening! Both Sean and I agreed that we could probably do several eps on preparing con games. I know we wanted to get a couple eps out soon since con season is starting here in California. I'm sure we'll revisit the topic.

    Which con are you running these games at? I want to go there.

    I'm a big'ol Mystery Men fan. In fact I run a Mystery Men game every year on my birthday.

    I also dig Dread and your game sounds subtly creepy.

    I haven't tried Monsters and Other Childish Things yet but its on my list of shame (things I should have gotten to but haven't).

    Let us know how everything goes...3 games, you'll be a busy shouit.
  6. Administrator
     
    Posted By: JustinEvansWe dig into pre-gen characters and backstory a little bit in our next segment which focuses on 'hitting the ground running' in con games...errr...right Sean?


    Yep, editing that episode now.
  7. Administrator
     
    I'm down with Justin. I want to play in those games!
  8. Member
    • CommentAuthorshouit
    • CommentTimeFeb 9th 2009
     
    Well, they were awesome. Everyone seemed to enjoy it and I got a little bit of feedback. I wish people were not afraid to give constructive criticism, cause I would like to get something besides it was great game. I want to build a better game.
  9. Member
     
    I'm glad to hear they went well!

    Sometimes I'll try to draw out that constructive criticism by mentioning part of my own game that I thought could have been better, or maybe played a little slow. There's always room to add more awesome...its like jello.