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Posted By: Sean NittnerI was running a Dogs in the Vineyard game (my first stab at it no less) and was told by one of the players "I'm not a believer." The game is precedented on the characters being believers. But I thought I could roll with it, so I said cool, let’s try it out and see what happens. The entire time the Dog didn't want to do his job and no fancy dice mechanic or fallout system was going to make him do it. He just really didn't want to play the game I was trying to run.
That was my first stab at indie games, and it was kind of painful. A few years later (two nights ago in fact) I was running my Burning Wheel game, which has just been rocking the whole time and really pushing players to do awesome things and become horrible people doing it. Last game it hit a snag. That same player had joined and wasn't compelled by any of the story elements in a game. We had a major challenge and I had nothing to threaten, because there was nothing he cared about. I'm a better GM than I was years ago (or at least a GM more proficient with using the indie systems I'm playing) but I got the same results. Had I not given him compelling NPCs to interact with? Relationships to form? Reasons to be afraid? Maybe. Maybe there was more I could do. But frankly, I can only give so much attention to one player.
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